For the last few decades many have only been able to dream about the potential of ‘Virtual Reality’. With countless movies, science fiction and online articles written over the years all about the concept – it all very nearly died forever in the early 90s due to really lack luster technology.

However in 2012 a glimmer of hope appeared on the horizon, when Palmer Lucky started a Kickstarter funding campaign to try to bring back the dream of VR. His prototype dev kit headsets proved the concept – but it wasn’t until the release of the CV1 Oculus Rift that it was clear that the world had finally been changed forever – VR was finally here.

The CV1 Oculus Rift launched as only a headset, but with Facebook’s backing and a very polished consumer product the Oculus Rift had managed to revolutionise the VR space.

The Oculus Rift headset comes with 2 inbuilt screens both projecting a resolution of 1080×1200 per eye and although it sounded like a low resolution, it’s lens technology managed to make this appear as a wide screen with a real sense of depth.

The fact that you have two seperate screens (one per eye) the image being shown can be off set slightly per eye (just like 3d films) to create a real sense of 3d depth. There’s nothing quite like the feeling of first putting on the headset and looking at an object and actually feeling the presence that it is there infront of your face.

Although there is a lot of room for improvement regarding the graphical resolution of each screen, it is enough for a real experience. Just like how the original iPhone wasn’t the fastest /

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